Behold

Bible Mystery Game

Privacy policy

Takes effect 28 October 2026.

Behold is a Bible mystery game that runs in your web browser, at play.beholdgame.com or installed on your device, and in its own app from Google Play. This page says what the game keeps, what it sends, and who sees it.

In short

Behold has no accounts and no ads, and it collects nothing that says who you are.

Your progress stays on your device, and the game never sends it anywhere.

It counts how its cases are played, never who plays them. You can turn Counting off in About, at the foot of the cases page.

Like any website, the services the game uses see your device’s internet (IP) address. What each one does with it is below.

What stays on your device

Your progress in each case: where you left off, what you’ve found, the words you’ve placed, the order you’ve set, the hints you asked for, the answers a close found wrong, and whether the case is closed. Your browser keeps it for this site, under behold.progress. The Google Play app keeps its own, apart from your browser’s.

Whether Music, Effects, and Counting are on, under behold.music, behold.effects, and behold.counting, each kept once you first switch it.

Copies that let the game work offline: its own files; the title’s and the cases’ pictures as the game loads them, up to 200; the passages shown when a case closes, up to 11, each for up to 30 days; and the music you hear, up to 8 pieces. The game notes when each copy was last used, so that the one used longest ago goes first.

None of this leaves your device, and the game sets no cookies.

What leaves your device

Your browser, or the Google Play app, asks the game’s site for its pages, pictures, and sound, as a browser does for any website.

In the Google Play app, Android’s WebView checks the addresses the game opens with Google Safe Browsing.

When a closed case shows its passages, the game asks its passage service for them, and shows your device’s own copy when the service can’t be reached. Each request names a passage and its translation, such as 1 Kings 21 in the NIV, and nothing about you.

Like any request a browser makes, each one carries your device’s IP address and the usual details a browser sends, such as its type and language.

While Counting is on, the game counts how it is played: the game opened, Begin tapped, a case opened, Solve or Look opened, a tutorial step done, a hint asked for and what it points at, a close and how many answers didn’t fit, a case closed or started over, and where a case stood when you left it. Each count says what happened, in which case, and one detail from a few, such as how long it took, from under 30 seconds to 5 minutes or more, or how much of the case was found.

The counts are added up in memory while you play, never stored, and sent together when you leave the game or switch away from it, or sooner in a very long session. They never say who you are, what you put in a blank, or anything about your device. With Counting off, nothing is counted, and counts not yet sent are dropped.

Nothing else is sent: no ads, no tracking, and no scripts or fonts from other sites.

Links to other sites, such as api.bible when a case closes, biblica.com on the copyright page, and the music’s licence at creativecommons.org, open in your browser only if you tap them.

Who sees what

GitHub hosts the game’s site, on GitHub Pages. GitHub logs and stores each visitor’s IP address “for security purposes”.

It hosts Behold’s website, beholdgame.com, the same way. The website sets no cookies, keeps nothing on your device, and asks no other site for anything.

Cloudflare runs the passage service, at behold-passages.garishay.workers.dev. The service sees the passage asked for. Cloudflare receives your device’s IP address with each request, as any host does, and the service never reads it. It keeps no log, and stores nothing about you.

The service gets the passages’ text from API.Bible, run by the American Bible Society, on a schedule of its own, and keeps a copy. It answers your requests from that copy.

Each time it shows a passage, it tells API.Bible’s Fair Use Management System, at fums.api.bible, which passage was shown, as API.Bible asks of every app that shows its text. That report comes from Cloudflare, not your device. It carries two random numbers made for that one view, and nothing about you.

Cloudflare runs the count service too, at behold-counts.garishay.workers.dev. The service sees the counts sent. Cloudflare receives your device’s IP address with them, as any host does, and the service never reads it. It adds each count to that day’s total, keeps nothing else, and keeps no log.

The game’s developer receives nothing about you from the game, only each day’s totals of the counts. While fixing a fault, the developer may watch the passage service’s and the count service’s requests as they arrive, and keeps none of them.

How long things are kept

What the game keeps on your device stays until you clear it, within the limits above. Restart, in a case’s menu, clears that case’s progress. To clear everything, clear the stored data for play.beholdgame.com in your browser’s settings, or the Google Play app’s storage in your phone’s settings.

The passage service keeps no record of your requests. The count service keeps each day’s totals for as long as the game runs; they hold nothing that says who you are, so nothing in them can be found or deleted as yours. GitHub and Cloudflare keep what their own policies say.

If you write to the address below, your message reaches the developer’s own inbox. It stays in the developer’s inbox, and is deleted if you ask.

Keeping it safe

Everything the game sends and receives travels encrypted, over HTTPS.

What the game keeps on your device belongs to this site alone, and other sites can’t read it.

Beyond your device, the game keeps nothing about you, so there’s nothing of yours for it to lose.

Changes

When the game changes what it keeps or sends, this page changes in the same update, with a new date.

Contact

Behold is made by Shay House.

Write with any question about privacy:

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